Career

Technical Art Director

About the Company

We are a leading casual gaming studio in India pursuing a global opportunity. U Games is a wholly owned subsidiary of Games24x7 – India’s most successful gaming business with a full-stack portfolio of skill and casual games. At a valuation of $2.5 Bn, Games24X7 has become India’s 99th Unicorn. Our vision at U Games is to be a world-class gaming studio with games in the global top-grossing charts. After achieving multiple top-grossing successes in the Indian F2P market, we have set our sights to accomplish a similar feat for the $10+ Billion worth Casual Games space in the Western Market. True to the Science of Gaming ethos of our parent Games24x7, we aim to marry the creativity of innovative ideas with the discipline of a data-backed scientific approach to set out games up for success.

Summary of your role

At Games24x7, we believe that great games are made by people who are passionate about actually making them! 

The Technical art Director will implement the graphic tools and methods to carry out the artistic vision of the game within the defined technical constraints. He will spearhead R&D efforts for tools, content and new technologies in relation to art. You should have a proven track record of resolving the most complex and broad-reaching challenges in content creation, pipeline management, and leading-edge visuals. This individual will lead a small and effective tech art team, working closely with art, design, and engineering to elevate our games to the highest level of visual fidelity and quality. Be prepared to drive graphics performance on both iOS and Android devices, as well as work extensively in Unity3D.

Responsibilities

  • Manage and help build a team that works together smoothly and collaborates well with external partners
    • Guide, provide constant support, and mentor technical artists. Play a key role in their career development. 
    • Ensure team productivity: assign, organize, and prioritize the work within his team ∙ Help construct a credible road map to reach target dates 
    • Work closely with HR recruitment and producers to identify, hire, and grow promising candidates in your area of expertise 
  • Gatekeeper of a solid bridge between art and tech teams 
    • Understand art direction requirements and convert them to new features and improvements ∙ Have regular sync-ups with the tech direction and art direction to align on options, choices and priorities 
    • Be proactive by foreseeing problems and technical needs 
    • Work closely with Rendering, Engine, Tools, and Art teams to ensure requirements are properly prioritized
    • Foster inter-team coordination. Help coordinate communication between groups and achieve consensus on the requirements necessary to ship a high-quality title. 
    • Establish open communication with your peers on the project 
  • Owner of the art technologies, tools, pipelines and budgets 
    • Test and confirm that the intended techniques are possible with the tools chosen. Validate the quality of the product with the Art Director and Lead Programmer. 
    • Produce a technical reference and/ or technical constraints document, keep it current, and communicate it for the team’s guidance 
    • Assure the homogeneity of the technical quality throughout the game 
    • Propose and create the right tools to accelerate certain procedural tasks 
    • Be the gatekeeper of the budget, stability and performance of the art 
  • Look out for innovation 
    • Network with other experts to benchmark solutions used on the project 
    • Provide insights and value add to the project and group

Minimum Qualifications

  • Successful work experience as a Unity Technical Art Director at least for 2 – 3 years.
  • Experience in a full game lifecycle, from early concept through launch as a technical art director. 
  • Experience in a popular mobile mid-core genre game is a big plus 
  • Excellent English communication skills, both verbal and written 
  • Good knowledge of programming languages such as C++, and C#. 
  • Strong knowledge of popular DCC scripting languages like Python, MEL and MAXscript
  • Knowledge of computer architecture. 
  • Strong understanding of 2D and 3D math concepts. 
  • Experience in writing shaders languages such as HSHL, CGFX and other shading languages.
  • Strong knowledge of in-game engine rendering pipelines. 
  • Performance profiling and optimization across various hardware platforms 
  • Collaborate with engineers in driving visual rendering advancement feature rule-set, standards and implementation using proprietary in-house engines. 
  • Detailed knowledge of the technical constraints of engines and the different game platforms
  • A portfolio demonstrating above mentioned skills, preferably on mobile platforms
  • Knowledge of 2D and 3D DCC tools 
  • Knowledge of asset management and version control systems 
  • In-depth knowledge of the jobs required to produce a AAA Games & Top grossing / Top rated mobile Casual Games 
  • Willingness to take responsibility in making decisions, the ability to voice constructive criticism
  • Experience in managing a team of artists is a plus 
  • Experience in developing mini-game concepts is a plus
  • Job Categories – Game Art
  • Job Type – Full Time
  • Job Location – Germany/Spain



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    Email Us

    contact@ugames.in
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    Call Us

    080-4665-1974
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    Location

    Bangalore, India

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